Diablo 4's redemption arc isn't over yet. Speaking on a stream today, Blizzard says it's heard the criticisms about finding good loot and plans to address it in season 4 next year.
The current season, Season 2, radically increased the speed of progression in Diablo 4, practically dumping buckets of XP and loot on players like it was Diablo 3. Players are largely positive about it, too, but it's revealed a deeper problem with how loot fits into the experience. Items come with a number of stats on them and trying to find the right combination (or the best rolls on the stats) for your build is way more of a gamble than it should be. My Ball Lightning sorceress, for example, is still wearing a low-level necklace because I've never found anything with both movement speed and ranks to my Mastery skills in weeks.
Director of community Adam Fletcher, game director Joe Shely, and associate game director Joseph Piepiora began the loot discussion by revealing matching t-shirts that read: «DAMAGE ON TUESDAYS»—a joke in reference to the unnecessary complexity in some of Diablo 4's conditional stats like «deal 10% extra damage when an enemy is slowed,» the very thing Blizzard is looking to reduce so it's easier to find upgrades.
«One of the things we want to think about more as we get into 2024 is having items really be a start of a journey,» Piepiora said. «When something drops for you as a player, you want to be able to get this and say 'This is awesome, I can't wait to do X, Y, and Z to this and make it really really great,'.»
Piepiora went on to suggest that Blizzard plans to let you customize your loot to fit your build regardless of how perfect it is when it drops. Right now, you spend a lot of time judging loot based on whether
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