The Insomniac Games ransomware attack and subsequent leak continues to provide information on Marvel's Wolverine. The code analyzed by Reddit user VISCERAL appears to contain references to two clients having to be synchronized, which would only make sense in a multiplayer environment.
// need to do a slower check against each client still connected to see if they were actually requested to warp for( ClientIterator itr = g_ClientManager.GetIterator(); itr.Loop(); itr.Next() )
uint32_t client_index = itr.GetClient()—>GetClientIndex(); uint32_t client_mask = 1 « client_index; if( (m_HeroesWarpedRequest & client_mask) != 0 && (m_HeroesWarpedResponse & client_mask) == 0 )
/ We've hit a client still connected who was requested to warp but has yet to respond return;
// Adjust the spawn matrix if both players will warp to the same location
Given the story-focused nature of the game, a cooperative mode seems to be the obvious guess rather than some sort of 1v1 competitive mode.
Marvel's Wolverine was featured in an unprecedented leak that even saw the release of an early development build of the game for PC. Very early indeed, as the leaked Insomniac Games roadmap showed that Wolverine is scheduled for Fall 2026 instead of 2025 as previously thought. That's because the Californian developer is also working on a standalone Venom game, likely comparable in size to Marvel's Spider-Man: Miles Morales, that would be released that year.
It's hard to say which character Wolverine would team up with in a co-op setting. It could be Spider-Man since he's been the main character of this particular universe that the studio is building. It could also be an X-Man, as we've learned from the aforementioned release schedule that Insomniac is
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