We review Veiled Fate, a hidden role game published by IV Studios. In Veiled Fate, players are trying to advance the cause of their secret demigod among all others.
It is time to indulge in your God complex. Here, no one will judge you as you seamlessly control other players’ pawns. Quarterbacking? Never heard of it. This is Mystic Grail, Tainted Veil, Fate of the Elder Gods, Veiled Fate.
Veiled Fate is a game of deduction, deception, and hand management for two to eight players.
In Veiled Fate, players take on the role of gods with a vested interest in the success of a specific demigod. The goal is for a player’s demigod to have the most Renown (points) at the end of the third round. At the start of the game, each player will be given a secret demigod that is assigned to them. They will also receive a hand of fate cards. Most fate cards have a feather or a scorpion on them. Some have two feathers or two scorpions and some call for two random fate cards to be drawn from the deck. Throughout the game, players can take actions that control any of the 9 demigods in the game.
On a turn, players can take one of two actions. They can move any Demigod or use a God power. When moving a Demi, there are multiple options. They can be moved onto an adjacent location, into the city (often gaining a benefit), out of the pools/Abyss, or onto a quest in an adjacent location.
When a Demi is added to a quest, it must meet any requirements for the quest space it’s moving onto. Additionally, the player who moved the Demi there must play a fate card face down into the Quest vote pile. When all of a quest’s spots have been filled, the quest is resolved. Depending on if there are more feathers or scorpions, each Demi on the quest will
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