Remnant 2's latest DLC The Awakened King is a good time. I recently blasted through its six-hour long one-shot campaign as a glass cannon Gunslinger/Hunter build who folded in two the moment anything so much as breathed on me.
One boss, however, doesn't care much for your health or damage resistance. Bruin, Blade of the King, is a knight whose obsession for impalement gives Jack the Ripper a run for his money. He also has a one-hit KO move, a command-grab lunge that leaves you hanging on a pike. See below.
It's pretty tolerable for an instant kill move, with a very obvious sound cue that tells you when to dodge and a massive wind-up. Still, if you mess up, you're getting spiked. One player on the game's subreddit, however, was punished with far more than death for their crimes.
Vastriva's teammates manage to slay Bruin while the impale animation plays out. A victorious «Quest Complete!» appears on the screen while their poor body hangs limply from their enemy's pike. And then… nothing. «That's it?» asks their character, while bleeding profusely from their gut. Their summoned minion stares blankly at them, unable—or perhaps unwilling—to help.
I've fought enough bosses in Remnant 2 to know that things that should kill you, such as damage over time effects, get purged as soon as you reduce a boss to zero health. While this is a huge quality of life feature that's saved me from a few close calls, I suspect it's backfired here.
Whatever the 'you're dead' trigger is, it seems linked to the end of the animation. Vastriva got grabbed, but the boss died before the code guillotine could fall. They should be dead, but the game is keeping them alive in a suspended state of animation, pure «I Have No Mouth and I Must Scream»
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