Although Honour Mode in offers a unique challenge, the heightened difficulty also comes along with a single save slot, which can put much more focus on one of the game's biggest shortcomings. Added in the game's fifth major patch, Honour Mode is a difficulty setting that goes beyond even the previous hardest mode, Tactician, buffing enemy stats, changing their tactics, and giving bosses unique Legendary Actions to make them even more challenging. Along with the added in-game difficulty, though, Honour Mode also comes with the caveat of only allowing a single save, effectively eliminating save-scumming from the equation.
While the single-save nature of Honour runs can be contentious, to the point that some players would rather avoid it, the lack of opportunity to save-scum does add an interesting dimension to Honour Mode playthroughs. Unlike in normal difficulties, where poor decisions or poor rolls can be walked back, Honour Mode forces players to try and play through their failures, potentially putting them in situations that they might never have encountered in normal play, and adding a unique sense of tension to every decision and roll. Unfortunately, however, the single-save nature of Honour Mode can also exacerbate one of 's biggest flaws.
Like almost any other game of its scale and complexity, still has its fair share of bugs, even after several patches to fix the game's most notable problems. In normal playthroughs, encountering a bug can be a minor annoyance, even if it ends up wiping the entire party or changing the direction of the story — players can simply reload a save and not have to deal with the results of whatever glitch they may have encountered. An unintended consequence of Honour Mode's single save,
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