takes place in a troubled world, and there's no shortage of dark implications and grim fates that the game can conjure up. The triggers for some are particularly obvious, as making a choice that sacrifices innocent lives or urging a companion to turn their back on redemption are unlikely to proceed without consequences. In other cases, though, minor instances of neglect or basic decisions about what company to keep can end up having unforeseen ramifications that may not even be discovered without a bit of investigation.
The various Origin characters that can be chosen as protagonists or join the adventuring party add some memorable personality to any campaign in, but they also all come with their fair share of baggage. From Wyll's pact with a cambion to Shadowheart's allegiance to a dark god, they've all meddled willingly or unwillingly with forces too powerful and wicked to be toyed with lightly. One particularly tragic backstory belongs to Astarion, who has a tale involving manipulation and servitude under a cruel vampire that helps explain the depths of his bitterness and enduring trauma.
Outside of the punishing challenge of Honour Mode, it can be easy to treat death lightly in, as Revivify is often close at hand in the form of a convenient scroll or cleric spell. There are ways for characters to irrevocably die, however, mostly due to specifically choosing to kill them in narrative moments or simply abandoning them to dangerous circumstances. In Astarion's case, one major way to make sure he can't return is to employ the classic vampire-killing method of a stake to the heart, but it turns out that leaving him behind when initially forming the party also has deadly consequences for the vampire spawn.
Astarion's
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