The number of potential player actions that Baldur's Gate 3 accounts for is one part of what makes it such a special RPG, but players have finally found something that it looks like Larian didn't expect them to do: use Gale's corpse as a remote explosive.
This article contains mild spoilers for Baldur's Gate 3.
As any player prepared to play fast and loose with the Wizard of Waterdeep's health pool will know, upon death a hologrammatic form of Gale will appear and beg to be resurrected. That's because Gale's heart acts as something of a time bomb that can only be suppressed through magical energy - hence why he's constantly trying to eat all your magic items. If Gale's unable to absorb that energy for too long - because, say, he's dead - he'll explode, levelling everything around him in a massive radius.
Later in the game, you can choose to detonate Gale at will - leading to one of Baldur's Gate 3's weirder speedrunning records if you're quick enough about it. That should mean that you could choose to safely detonate the Wizard at a safe distance from the Sword Coast - in another plane of existence, for instance.
Sadly, that's not the case. As noted on Reddit (via PCGamer), one player sacrificed Gale during Act 1. Having not yet triggered the cutscene arrival of Raphael during their playthrough, they then found the devilish figure in their camp, whereupon they opted to reverse-pickpocket their former party member's corpse into Raphael's inventory. Clearly, the intention was that with Raphael ducking back to the House of Hope - firmly nestled in Avernus, essentially a different dimension from the one in which most of the game takes place - Gale would safely detonate in a place where the collateral damage would be limited to the devilish and demonic.
After their next long rest, the unfortunate player was met with a form of game over. Rather than an official cutscene, a lengthy black screen appeared, suggesting that the detonation of the bomb in Gale's chest had
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