Diablo 4's newest patch could've been Blizzard's solution to an endgame that mostly consists of grinding a single boss for the best loot, but it doesn't seem like it went far enough.
Among a list of bug fixes, patch 1.3.2 brings two changes aimed at making it easier to get Diablo 4's most powerful items, Uber Uniques. A new crafting method allows you to make your own, but requires you to have five of them in the first place. It's essentially bad luck protection for the lucky few who have so many of them they can afford to turn them into crafting materials.
But the patch also said the Uber Unique drop rate would finally be increased after three seasons where it was effectively impossible to find one out in the wild. Since last season, endgame players were forced to kill Echo of Duriel (supposedly the hardest boss, but in reality can be one-shot by refined builds) hundreds of times for a chance to see the one you want. Duriel has an estimated 2% chance to drop them, but the grind for the materials to summon him left most players behind. Today's patch looked like a way to break up the grind, but so far, it doesn't seem to have worked.
There are scattered reports of people finding Uber Uniques in dungeons, but all of it is hearsay. Only one player has video evidence of finding one, which you can see via a clip from Diablo 4 streamer Rob2628. They supposedly found the Uber Unique helmet just minutes after the patch from killing a treasure goblin. Other than that confirmed drop, however, Uber Uniques seem to be almost as rare as they were before.
Since Blizzard released the patch notes early last week, players have been discussing how little the new crafting system impacts normal players. Many would like to see the requirement drop down from five Uber Uniques to three, so more people could actually benefit from it. Reddit user AnhHungDoLuong88 argues that regular Unique items—which drop fairly often in high-level dungeons—should give you the new crafting material,
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