The series is well-known for its historical settings and stories, but the modern-day narratives that have typically played a supporting role are also a crucial part of the franchise's identity. From the very first game, has taken the interesting tack of justifying in-game mechanics and UI through the concept of the Animus, a virtual construct that allows modern-day characters to explore past identities and adventures. The recent title skipped out on the tradition, but stuck to the formula and made some interesting use of the VR headset.
While even the weakest historical stories in still offer interesting sights to see and characters to meet, the modern-day entries have more of an uphill battle to attract interest. Animus users don't tend to have the honed skills of ancestral Assassins, and the more minor presence in the overall runtime gives them less room to develop complexities. Even so, the series has managed to score some hits, with the best modern-day stories standing head-and-shoulders above the ones that never justify themselves as anything more than filler.
took on the unenviable task of moving the modern-day story past Desmond, and it didn't fully succeed in delivering a comparable replacement. To its credit, however, it did try some entirely new ideas, with a new angle on Abstergo and a bit more meta-commentary on Ubisoft itself, providing a substantially different overall feel. It's easy to blame for the sidelining of modern-day stories in subsequent games, but its willingness to try something new has to be worth something.
isn't necessarily an obvious choice for one of the better modern-day storylines, as the actual plot isn't much more than a framework for the segmented mission structure. There's also no
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