Nothing about what Palworld attempts to do seems like it should work in the slightest. A thinly veiled Pokémon clone where you and your collectible monsters shoot people in the face with literal guns? A base building survival game where you use your kidnapped creatures as laborers, and are then forced to cook and eat those unpaid employees when times get tough? An open-world co-op adventure where you and your friends thwack helpless sheep over the head with a baseball bat to harvest their wool? Defying the odds, this wholly irreverent, gun-toting take on the creature collection genre has proven unrelentingly fun for the 15 hours I’ve binged so far. Its survival mechanics are intuitive and deep, its action-packed combat is silly and satisfying, and exploring the world in search of new Pals to kick the snot out of hasn’t come close to getting old – all of which is even more impressive considering this is just its Early Access release. I am baffled to report, dear reader, that Palworld is very good.
Despite the clear, eyebrow-raising inspiration it takes from a certain creature collecting powerhouse, Palworld more closely resembles a formulaic survival game like Grounded, with a roster of lovable monsters to capture as a clever twist on that formula. You find yourself inexplicably dropped into the wilderness of a strange land filled with oversized, dangerous beasts called Pals. From there you’ll need to build a base, hilariously force the local fauna into your servitude, and upgrade your gear to wage war against the rotten members of the Syndicate who try to murder you with assault weapons every chance they get. You won’t find yourself hanging out in idyllic towns or challenging gym leaders to friendly contests – this isn’t that kind of adventure (unless it has a very stark change of tone later on). Instead, your goal is to survive the harsh land and face off against evil and/or psychotic Pal trainers who raze villages, attack your base, and command foreboding towers
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