If I were to invent a genre name for Trepang2, beyond being a first person shooter, I would call it a FEAR-like. It’s immediately clear that it’s very strongly influenced by that series’ whole schtick. It’s got more slow motion gunplay and supernatural creepiness than you’ll know what to do with, and then it throws in the ability to go invisible for good measure. Why not, right?
Trepang2 begins with you being broken out of a prison, introducing you to the main mechanics of the game as you go. In addition to the aforementioned optical camo cloak, you also happen to be super strong and can slow down time for some delightfully messy gunplay. You’ve also got a few other FEAR staples thrown in as well, such as the spike gun that will pin enemies to walls and the acrobatic jump-kick melee attack.
Your cloaking and bullet time are limited by a meter that fills up quicker as you take out more enemies, so you end up with an incredibly enjoyable loop of beginning a fight, using your slo-mo to take out a bunch of enemies, cloaking to reposition and doing it all again. So long as you’re doing that and keep mobile, you’re not only staying alive, you’re having a vaguely balletic, but very bloody good time. You can grab an enemy from behind to use as a human shield, then pull their grenade’s pin and launch them towards enemies to blow them all up. It’s as gruesome and gory as it is satisfying.
Thankfully all these are mostly faceless goons working for Horizon, the mysterious company that not only kept you prisoner, but has been doing illegal and extremely dangerous experiments on people. These dangerous experiments Horizon have been carrying out are the subject of the missions, with you and your surprisingly expansive team being sent in to basically find out what the experiment is and then most likely blow it up or fight it.
You’ll find most of the exposition through supporting characters between firefights and whilst it might not win any awards, I really enjoyed discovering the
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