The release of Tekken 8 is a nostalgic hit. I recall spending hours of gameplay as a kid after being absolutely blown away by the game when it first launched on PlayStation all those years ago. It delivered insane excitement and was the envy of my brother, and even now, we often reminisce about how he cheated when he could never beat me. As the reigning champ in the family, I naturally had to test my skills with the new Tekken 8.
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In the Tekken universe, it is six months after the events of Tekken 7. Although there is zero context if you haven’t played the previous games, it does add some value to knowing what has happened leading up to the events in Tekken 8. We are taken through story mode from the point of view of Jin Kazama, our titular protagonist. Kazuya Mashima shows up immediately, and we are thrust into gameplay almost immediately. Both of them take their alternate ‘devil form’, and the battle ensues.
As we are going through the gameplay – in tournament-style battles – we are introduced to a new character, Reina, whose origins are unknown, as are her motivations. During the tournament, Jin notices Reina’s fighting style, the Mashima style. This initially piques your interest more so than Jin’s story. It is a journey of discovery for Jin, going back to his origins, with some familiar faces along the way.
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Kuzuya takes on Azazel at the Iron Fist tournament and absorbs his powers, making him more powerful. This gives the other fighters pause as Kazuya is given a new, more sinister form. Making light work of the characters left behind, Jin fixes his new problem as he is the only hope for defeating Kazuya/Azazel’s new devil form.
As the story continues, we end up on a battlefield for some reason. This is where the dialogue takes a nosedive. This isn’t the worst thing, but it does make you cringe at times. The battle mode gives you the opportunity to fight
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