Dragon's Dogma 2 is going down incredibly well with critics and fans alike (aside from on PC where it sits at "Mostly Negative" due to performance issues and MTX). But fans have one big grievance that the community has been complaining about since the first game launched in 2012.
"Can we all agree the game is lacking enemy variety?" IcePopsicleDragon asked on the subreddit, garnering 2.7k upvotes at the time of writing.
If folks are complaining about enemy variety by day five, it doesn't bode well for the next six months.
"It's not even the lack of enemies that's the issue," Jellyylegs_19 commented. "It's the fact that it's the same enemies we've been fighting for the past 12 years! So we're already getting fatigued from fighting them. If the game had the same amount of monsters but they were all completely different, then we wouldn't be complaining at all now."
Another post from Lpunit argues that "people saying this is [Game of the Year] will take it back after finishing the game", listing myriad issues they had. One of which is enemy variety, or the lack thereof. "Why is every drake fight the same? Why do the big monsters not seem to have habitats, and instead are copy/pasted throughout the world?"
Many in the comments pointed out once again that this has been an issue for over a decade and that fans of old were saying the same about the original. "The fact that people who didn't play DD1 came away from this game it seems largely with the same complaints people had about DD1 sort of reinforces my thought that this game is basically just DD1 re-released for modern audiences with all the good and bad that entails," GraveRobberJ said.
Many are hoping that future DLC will rectify the issue and make the pool of enemies more diverse, while some are even calling for live service-like support to update the base game.
Whatever - if anything - happens, a clear sentiment is being shared among those who adore the game and also those who are struggling to get the hype - there
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