Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the game only has one save file and pointed out that it gives you a few options to get over that limitation.
The original Dragon's Dogma is generally considered to be one of the best action RPGs of the past few console generations. That being said, it isn't without its problems, with one of the biggest being that there was only one save file, which meant that you had to restart the game completely if you wanted to play as a new character.
With this being a fairly controversial feature of the first game, many fans assumed that it'd be changed for the sequel, which aims to build on everything that made the first game great and iron out some of its flaws. That isn't the case, however, as a preview of the game from IGN Japan back in January revealed that Dragon's Dogma 2 will also only have one save file.
This might seem like a bit of a strange decision by Capcom, but it's one that's been explained by the game's director, Hideaki Itsuno. Game Informer recently had the chance to preview the game and chat to Itsuno, which led to them asking about why there's only one save file across the whole game.
Itsuno confirmed that was the case and clarified that Dragon's Dogma 2 does "give you more options" than the first game did, such as being able to load from the last inn you rested at, which means there are at least a few ways to turn back the clock if you make the wrong decision in your playthrough.
It's worth noting that the original Dragon's Dogma let you change vocations once you'd finished the game, which meant that you didn't really need to restart for a new character as you could just respec whoever you were playing as.
That doesn't seem to be what Capcom wants you to do, though, as Itsuno explained that the choice to have a single save file was purposeful and done to "encourage exploration", something you can't do if you have too much freedom and can save-scum whenever you want. Considering how much
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