The demo for Final Fantasy 7 Rebirth has been out a week and, beyond sharing piano covers, now players are arguing about yellow paint.
It's a familiar trope in many video games: essentially, developers indicate the correct path by adding bright yellow paint to scalable ledges and ladders.
It's also a debate that has raged for years. When the Resident Evil 4 remake demo was released, players complained about yellow paint being used on breakable objects. Now the discourse has erupted again.
Let's Play Final Fantasy 7 Rebirth DEMO — RETURN TO NIBELHEIM! FF7 Rebirth Demo PS5 gameplay Let's Play Final Fantasy 7 Rebirth demoThere are strong views on both sides. On the one hand, many advocate for clear signposting to help players find the critical path.
Plenty of game developers have shared stories of how game design needs to steer players. Designer Dave Lockman recalled a game he exhibited at PAX which confused players, despite them only needing to jump using a giant button.
Years ago I made a game with jump in the name where you can only jump and pressing any button makes you jump and at pax we had one giant button in front of the screen and we still had people turn around and ask “how do you jump?” https://t.co/0FOMpHusW9 pic.twitter.com/4pH4YCIBns— Dave Lockman (@2DDave) <a href=«https://twitter.com/2DDave/status/1756198907133190455?ref_src=» https:>February 10, 2024
To see this content please enable targeting cookies. Manage cookie settingsGearbox narrative designer Sam Winkler pointed out «people want to be handled, but they don't want to know they are being handled».
The use of yellow paint can also aid players with low vision. As accessibility advocate Steve Saylor shared: «While the yellow paint on climbable ledges wasn't designed with disabled players in mind, it has helped people with low vision or who are cognitively disabled to see at a higher contrast and recognise where they should go.» He also admits it's not the only solution.
While the yellow
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