A few days ago, Unchained Entertainment (previously known as City State Entertainment) re-emerged after a long slumber and revealed that Final Stand: Ragnarok would re-launch on Steam Early Access this Thursday, while Camelot Unchained, the original MMORPG project devised by the studio, would come out in late 2025.
To be honest, fans and Kickstarter backers were almost losing hope at this point. The studio had received over $2 million in funds back in 2013, but the MMORPG seemed still far from completion. The current focus on Final Stand: Ragnarok, which is a very different game, also might have certainly disappointed the original backers. Still, the developers maintain it was important to test the engine that would become the backbone of the MMORPG.
I've recently had the chance to try Final Stand: Ragnarok and can honestly say it was more fun than I thought. It's still fairly barebones in my opinion, and there are some weird omissions like the 60FPS cap, the fixed camera (which is currently way too close to the character), and the lack of any proper parry or dodge move, to name a few. Even with all these caveats, hacking and slashing scores of unread mobs raised by Hel turned out to be surprisingly enjoyable despite the limited move set (Champions only have three active abilities).
The basic mode, Hel's Reckoning, is extremely simple. You and any potential allies (the game supports up to eight players at once right now, though we were told this number could be easily increased in the future if need be) have to defend various towers from the hordes of enemies sent by Hel for a few minutes. There are five phases in total, each one progressively more difficult. In pure arcade style, players will also find plenty of power-ups to pick up across the battlefield that boost your health and damage. Moreover, there are consumable pickups like bombs,
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