's map isn't truly open-world; it's divided into regions, and further areas are unlocked as the player progresses through the story. The regions themselves are pretty wide open, though. Each one comprises a significant bit of real estate on ’s larger Gaia map, and they’re all interconnected, even if players can only travel between them after reaching certain milestones in the story.
's regions are (almost) all of roughly equal size, so determining how many regions there are can help players understand the scope of the game. They can also help players track their Intel completion, or be prepared when they're nearing the end. Here's everything to know about the game’s various regions, and when they're unlocked relative to chapters in the story.
There are seven regions in , unlocked sequentially as a player progresses through the game. Each region has its own individual map, which corresponds to a piece of the larger world map. All of these regions have their own Intel quests and sections of the main story. Most of them are focused on a single, contiguous landmass, and centered on (or named after) a single capital city. The one exception is the Meridian Ocean region, which is composed of various islands. In the order they're unlocked, the seven regions of are:
The seven regions listed above are unlocked sequentially and naturally, with each organically appearing as part of the story. There's a pretty clear prerequisite for unlocking each region: most of them appear at the beginning or end of a particular story chapter. The party may spend anywhere from one to three chapters in each region. The longest (in terms of chapters) is Corel, since it contains the Gold Saucer and most of ’s mini-games. Here's when players can expect to unlock each of ’s seven map regions.
Region
Chapter Unlocked
Grasslands
Chapter 2
Junon Region
Chapter 4
Corel Region
Chapter 6
Gongaga Region
Chapter 9
Cosmo Canyon Region
Chapter 10
Nibel Region
Chapter 11
The Meridian Ocean
Chapter 13
Chapter
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