Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
The original set a precedent for being able to miss out on recruiting Yuffie, as both her and Vincent Valentine can be left behind on accident. In Yuffie's case, she could only be found by fighting random encounters in forested areas of the overworld, and success in combat had to be followed up by the right dialogue choices to prevent her from escaping. The scenario in obviously seems simpler, but it definitely hearkens back to Yuffie's penchant for following her own path if inadequately persuaded.
Unlike the original, however, it's actually not possible to leave Yuffie behind in . Choosing either option in the conversation with Yuffie at Costa del Sol will still result in her joining the party, so there's no need to agonize over it on account of that basic concern. She ultimately plays a more significant role in the story and side quests in than ever before, making the original approach to her character largely incompatible with the game's approach.
It's also worth noting that either choice just leads to further dialogue that essentially wraps back around to the same point, so combat prowess also isn't a concern. Accepting Yuffie's challenge throws her off, as she wasn't actually counting on a fight, and she backs out of the offer pretty quickly. Telling her to go away is an equally ineffective command, proving that Yuffie is simply going to do what she wants regardless of what Cloud tells her.
The most notable aspect of the conversation with Yuffie is that it can be used as
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