's greatest strength is its cast of characters, especially its romance options. Charming, memorable, and fun, ’s characters are a diverse bunch, ranging from intrepid reporters to synthetic detectives to murderous bare-knuckle boxers. Interestingly, allows for an actual romance this time around, unlike ' variety of fade-to-black one-night-stands. Still, spending the night with any romance option will reward players with the Lover's Embrace perk in , which grants a temporary experience boost.
's potential suitors aren't as in-depth as the romance options in , but they follow a similar trajectory: complete a questimpress them by performing actions they approve of, and eventually confess. There are also a couple of one-time flings players can have simply by passing a few dialogue checks. But for the most part, allows romances as a fun side quest, unfolding organically by spending time on adventures with companions. Even in the post-apocalyptic wastes of Boston, love can bloom. Unfortunately, there’s a chance the flower of love’s not pretty.
The wasteland can be a lonely place. Sometimes, companionship is fleeting, and the flames of passion burn out quickly. This is the best description of the “” the player can have with Magnolia, the lounge singer at Goodneighbor's hottest club, The Third Rail. With three successful Charisma checks, each harder than the last, Magnolia can be seduced by the player, but no relationship can be formed in the long term. Ask her, and Magnolia will say she’s married to her music.
Instead, the Sole Survivor is treated as a fling, and depending on their answers, they can either reciprocate those feelings or feel the sting of unrequited love. Magnolia may later become entangled in the side quest "," but she doesn't stick around long enough to become a companion — she just points the player in a direction. However, meeting her does unlock her signature song on Diamond City Radio: "."
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