throws the Sole Survivor head first into the world of post-apocalyptic Boston, along with all the violence and brutality that comes along with that harsh reality. has never been a franchise that shies away from some of the darker side of morality, allowing decisions to be made to fit any roleplay style. This, of course, means that the Sole Survivor can go full dark side and really indulge their evil urges if they so desire, and there are plenty of evil things to do in.
The following article deals with sensitive issues and topics including self-harm, drug use, and abuse.
While the main quest might set the Sole Survivor on a mission to find their missing child, that doesn't mean that a little fun can't be had along the way. With a few major factions to join, great characters to meet, and tons of places to explore, it comes as no surprise that there are some really dark and messed up choices that can be made. From psychological manipulation to straight-up murder, here are some of the most evil things to do in.
As part of the main questline the Sole Survivor will eventually find themselves trying to find Brian Virgil, a scientist who has escaped from the Institute and who will be able to help them find their son. Virgil is hiding out in the Glowing Sea, an area at the south of the map that is highly irradiated and can be found in a cave south-west of the Crater of Atom. In order to survive in this environment, Virgil has taken the extreme step of turning himself into a super mutant using a modified FEV strain.
In exchange for his help, Virgil will ask the Sole Survivor to find his cure inside the Institute, and of course, that’s what most people will do. However, for more evil playthrough it is possible to lie to him and say that it wasn't there. After passing a series of increasingly difficult charisma checks, the Sole Survivor can suggest that Virgil kill himself. Virgil will say he can't do it and ask for the Sole Survivor to do it, however if Edgar Swann is
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