There are many ways to be evil in. Like most games in the series, player choice is at the forefront. Players can choose everything, from the outcome of the most minor side quest, to which of ' factions ultimately takes over their corner of the country.
But good and evil are rarely so clear-cut in the Wasteland, and never is that more true than in New Vegas. Every faction has its flaws, and even the kindest-looking NPC would just as soon stab someone in the back if they thought they stood to profit from it. And the player can participate in that backstabbing too, if they so desire — as long as they're prepared to deal with the consequences. Here are ten of the most despicable decisions players can make in.
Fallout’s TV show adaptation stays mostly canon-neutral, but it does seem to designate one New Vegas ending as canon. Here’s why it makes sense.
One of the easiest, earliest, and evilest things a player can do isbecome a cannibal in . The perk becomes available as early as level four, and essentially allows the player to gain all the effects of a good, wholesome meal by feasting on human bodies: HP recovery and a small Rads increase. Each bite they take also slightly decreases their Karma, but with ' lesser emphasis on this controversial mechanic, even that's not a big deal in the long run.
Being a cannibal in isn't all that bad, either. It's a viable (if not ethical) source of nourishment in a world of scarcity. And there's even a small but tight-knit community of cannibals throughout the Wasteland. Admitting their proclivity for eating human flesh can actually ingratiate the Courier with certain NPCs, even helping them get a reservation at the exclusive White Glove Society.
When the Courier inevitably passes through Novac on their way to the New Vegas Strip, they're likely to stop and listen to Boone's tale of woe. In the quest "," the former NCR Ranger explains that his wife Carla has gone missing, and he suspects foul play. Boone asks the Courier to find
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