The camp in serves as a meeting ground for a hodgepodge of characters throughout the game. Players can have the tieflings throw a party at their camp after defeating the goblins, Arabella will seek refuge there after the death of her parents, and Volo hangs around for much of Acts 1 and 2. While each of these temporary residents has interesting individual dialogue and storylines (and some even have great merchant wares), letting Yenna reside at camp can unlock a rarely seen shop.
[Warning: Spoilers for Baldur's Gate 3, Act 3.]
After speaking with Yenna upon entering Rivington, it’s quickly clear that the little girl’s mother isn’t coming back. Even players who tell her to leave them alone instead of offering her food or money will later find her at their camp, asking to stick around while she figures out what to do about her situation. Though Yenna initially promises the player she’ll cook for them and their companions, she doesn’t put her paring knife where her mouth is, so to speak.
Baldur's Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.
Speaking to her at camp provides no dialogue option to try her cooking – but there is a specific set of events that will prompt her to open her soup shop and provide the player with a tasty meal. After Gortash warns the player that Orin has infiltrated the camp, the Bhaal worshipper will select one of five different characters to kidnap and impersonate, depending on who is in the player’s party and who they are romancing.
Orin will first choose to kidnap Lae’zel, Gale, Halsin, or Minthara, depending on which companion has the lowest approval rating. Should none of these companions be available, for one reason or another, Orin will instead kidnap Yenna and kill her cat, offering to feed it to the player when she reveals she’s kidnapped the child. Saving Yenna from Orin after being kidnapped, though, doesn’t convince Yenna to open her soup
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