Starcraft was once the king of the real-time strategy (RTS) genre, but as Activision Blizzard has made a move away from that genre and Starcraft as a whole, a massive vacuum has been left if you don’t enjoy multiplayer online battle arenas like League of Legends. That’s where Stormgate comes in.
Made by former Blizzard developers at Frost Giant Studios, Stormgate is going for the RTS throne by delivering a worthy successor to Starcraft 2 and an RTS that isn’t afraid to experiment with new ideas and be much more accessible to novice players. After getting a look at the most recent playtest build of Stormgate and getting a guided demo from its developers and professional RTS players, I think Stormgate has a good chance of becoming a hit.
If you’re even a little bit familiar with RTS games, the core gameplay loop of Stormgate will be instantly recognizable to you: gather enough resources to create buildings and units so you can ultimately create the better army and defeat your opponent. Players will be able to do that across single-player campaigns that evolve over time, a co-op mode, and multiplayer matches. When demoing the game, I played a 1v1 multiplayer match to get a feel for what makes Stormgate stand out.
RelatedAs someone who occasionally dabbles in RTS games like Starcraft 2, Age of Empires 2, and Pikmin, but isn’t into it hardcore, I found Stormgate to be approachable and really fun. Frost Giant recognizes that the core gameplay loop of RTS games, where you watch your army and power grow over time, is really satisfying, so it didn’t mess with it that much.
Instead, its focus clearly was on ensuring Stormgate was approachable and that the playable factions were all interesting in unique ways. Rather than staying strictly sci-fi like Starcraft, only the Vanguard faction fits that look exactly. The
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