has several features players would expect from previous Bethesda titles, such as or, mainly with regard to character creation or the relationships that can be built with companions. However, there were some features that weren't carried over or were altered significantly, from looting mechanics that adopted a Random Number Generation (RNG) setup instead of letting players remove items from characters in real-time to its lack of an option to scrap items for raw materials that could be used elsewhere.
was also notably less violent than the likes of , for example, which had some more realistic weapon impact on limbs due to its Vault-Tec Assisted Targeting System (V.A.T.S.). In, players could pinpoint a specific area of an enemy to target, and depending on the weapons used, this could result in dismemberment or other displays of gore.
Mods have come to Starfield on Xbox. Many of them are free and even just a handful of them will improve the experience of the game massively.
Earlier Bethesda titles such as weren't particularly gory, having puffs of blood to signify damage, but since the release of its sequel and in the mid-to-late 2000s which let players dismember enemies with well-aimed attacks, gore has been prominent in Bethesda's more recent RPGs. Despite being given an M-for-Mature 17+ rating by the ESRB for "" was incredibly toned down in comparison to past Bethesda games, to the point that there was very little gore present, even when using melee weapons like axes, making players question why it didn't receive a T-for-Teen 13+ rating instead.
The blood mentioned was likely in reference to some of the locations that can be visited, rather than the combat. For example, Redditor UnexpectedRanting pointed out on a thread discussing the game's gore that one mission features an apartment with blood "," although bizarrely, the body lying in the middle of it was "." It's likely that this decision was made to be more in keeping with the game's cleaner "" aesthetic, but
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