Lockpicking has been a part of many of Bethesda's games over the years, letting players access restricted areas or chests full of valuable loot, and also uses this mechanic. The space ARPG does notably move away from the more traditional lockpicking mini-games of past series such as and, eschewing those titles' bobby pins and lockpicks for the more futuristic Digipick.
and 's lockpicking minigame involved turning a pick in a lock to find the correct point, and while this isn't the same in, the new lockpicking concept is also relatively straightforward, as it involves aligning a series of different pin patterns with their corresponding notches. In practice, however, this can be more frustrating than the older minigame, as it's possible to select the wrong pin configuration, even when it seems to fill some gaps in the lock, and this might not be evident until one of the final sections of the puzzle, forcing players to use a digipick to undo their work or start again.
Accessing the Lockpicking minigame in Starfield requires the use of Digipicks which can be found all over the universe.
Unlike the other aforementioned Bethesda RPGs, where one lockpick can be potentially used multiple times, each lock in will force players to use up at least one digipick, no matter what they do. To make matters worse, if players do find out that they have used the wrong combination too late in the puzzle, it is possible to undo a move, but this will cost yet another digipick.
Digipicks can be acquired from the following vendors:
The Key is only accessible to those who have aligned themselves with the Crimson Fleet during the mission Legacy's End.
Of course, this isn't the worst outcome of unlocking something in Starfield, as there's no guarantee of a reward by the end of it. This means that players could use multiple digipacks on one particularly complex lock only to open it and find absolutely nothing inside the container or locker. There's also no real indicator of the contents of
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