Although I thoroughly enjoyed my first few playthroughs of , it took a certain addition to the game for me to finally start paying attention to all of my spells. I typically play a rogue Tav, because I like being able to pick locks with my primary character, but I don’t want to miss out on Neil Newbon’s excellent voice performance as Astarion. When playing alone, I would simply throw powerful Evocation spells on Gale's wizard build, and healing spells on Shadowheart. In multiplayer, I would relegate the spellcasting to my friends.
I’ve played a fair amount of, so I was pretty confident my basic fifth edition combat strategy knowledge would carry me through the game. That coupled with my relentless farming of any available XP in each area made it pretty easy to put my spellcasting on autopilot and just throw into groups of enemies. This worked pretty well through most of the game on Balanced, and even worked on Tactician, though it meant reloading the save more often. However, I eventually hit a wall in Honour Mode and realized I needed to expand my spellcasting strategies.
When creating a Baldur's Gate 3 character is can be tempting to try to optimize everything; however, some of the most interesting build put fun first.
’s Honour Mode can be pretty punishing to players who aren’t already familiar with the game, and who don’t take the time to carefully plan out their character builds and tactics. It brings the same difficult combat from Tactician mode, with the added challenge of not allowing the player to restart their game from an earlier save. As soon as I heard about this game mode, I knew that this would be a serious issue for me based on the way I had been playing.
Several fights in always seem to give me difficulty. I was pretty confident I could make it to Act Two using the same basic strategy as before. However, as soon as I had to confront Balthazar, or if I failed my Insight check that would allow me to skip the Yurgir fight, I knew I was going to be
Read more on screenrant.com