At this point it almost seems that licensed Funko Pop figurines are being birthed into the world at a greater rate than actual human babies, so it makes sense that someone finally scooped up a bunch of these block-headed bookshelf warmers and stuck them in their own video game. Funko Fusion structures its campaign around seven beloved TV shows and films, including Masters of the Universe and Jurassic World, and stuffs it with iconic pop culture cameos from everyone from Marty McFly to Mega Man. However, despite the fact it certainly appears faithful to the distinctive Funko style at first glance, its meaningless story, mind-numbingly repetitive mission design, and maddening game-breaking bugs cause the whole thing to topple over like a doll with a head that’s too big for its body.
Effectively a third-person shooter spin on the tried-and-tested LEGO videogame formula (à la LEGO Star Wars: The Skywalker Saga) right down to the way literally every object around you can be belligerently smashed into studs – sorry, chunks of vinyl – Funko Fusion’s eclectic handful of familiar stories can be played in any order. I opted to open with Hot Fuzz and close with Scott Pilgrim vs The World, but the sequence I chose didn’t really seem to have any impact on the paper-thin overarching storyline, which centres around a good-versus-evil battle between Funko Freddy and the evil Eddy Funko. These two Funko faces may be familiar to the more dedicated Funko collectors, but from where I’m sitting having owned just a handful of them, the less said about these thoroughly uninteresting and underdeveloped arch rivals, the better.
Each substory runs for five stages and gives you four characters to switch between. In some cases there’s a strong incentive to do so, particularly in The Umbrella Academy where I found myself using Allison to persuade certain vulnerable NPCs to do her bidding and then swapping to Number Five for his ability to blink through the air to otherwise out of reach areas,
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