The PlayStation 5 Pro is not selling as well as the base model did four years ago, but this doesn't mean that the console will fail on the market.
Speaking during the latest episode of their weekly podcast, the tech experts at Digital Foundry commented on the mid-generation system's pre-orders, highlighting how a system not selling out at launch before the pandemic, which was the norm, did not mean that sales were disastrous. For a certainty, demand will be softer compared to the demand for the PlayStation 4 Pro and the Xbox One X, mostly due to the fact that the previous-generation refresh systems were being sold for the launch price of the base models. The supply chain has likely been improved over the base model, as the system's node, for example, was much more competitive in 2020 but not as much anymore, so there could be more than enough supply to meet whatever demand there is for the system at launch.
Even if demand is not particularly high, Sony is most like fine with not selling a huge amount of PlayStation 5 Pro units, as the Japanese company seems to be more focused on the health of the PS5 family of systems. The company has higher margins on the Pro system as well, further highlighting how the console doesn't need to sell a lot to be successful for Sony. Hopefully, the tech experts added, the system will sell well enough to incentivize developers to create good PS5 Pro versions of their games that fully utilize the system's unique features.
Speaking about PlayStation 5 Pro versions of already available games, Digital Foundry had the chance to go hands-on with the game that has kind of become the best showcase of the system's capabilities: Final Fantasy VII Rebirth. In their hands-on session, the tech experts noticed how the game features some image stability issues, mostly noticeable in foliage and distant geometric objects. Despite lacking the same image stability featured by a
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