A PlayStation 5 Pro leaked benchmark shared online a few hours ago provides a good overview of how games will be improved when running on the soon-to-be-released new console.
An unspecified developer that was consulted on previous leaks sent Moore's Law is Dead early testing footage of one of their games that compares it running on base and Pro models side-by-side, complete with displayed framerates. According to the footage, this game uses a 1080p-1600p dynamic resolution range with a mix of medium and high settings and runs between 45 and 60 FPS on the base model. The same game, on PlayStation 5 Pro, uses a higher dynamic resolution range, 1600p-2160p, with no PlayStation Spectral Super Resolution, maximum settings, and runs at locked 60 frames per second without any drop. The developer is looking into trying 4K resolution and 120 Hz modes in the future.
Besides providing the early test footage, the unnamed developer also provided some additional information on the PlayStation 5 Pro. The console adds an option for 8K, which has only been confirmed to be available for Gran Turismo 7 as of now, and has access to an extra 1.2 GB of RAM due to a Memory System Efficiency system. According to the documentation provided by Sony, the console, in practice, exceeds a 28% bandwidth increase as well. High CPU Frequency Mode will also offer 10% more CPU performance for just lower than 1.5% GPU performance, providing developers with more options as required.
Things seem to be looking up for the PlayStation Spectral Super Resolution upscaler as well. The PlayStation 5 Pro AI-driven upscaler was recently updated to version 9.4, which improves the image quality over version 9.0 and uses only 250MB of RAM. The available memory doesn't seem to be an issue for the system as well, as Sony added just enough usable RAM, according to this developer.
While definitely exciting, the PlayStation 5
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