is a huge, feature-rich experience, but that doesn't mean that every good idea that could have made it into the game is there. As the middle chapter of the classic story, adds new story segments, mini-games, and a heap of semi-open-world side content, ballooning things into an experience that can take over 100 hours for dedicated players. It's almost easier to complain that there's too much than argue that there's too little, and minor gripes like the inefficient methods for swapping materia don't significantly damage the overall experience.
is still likely two or three years away, but there's a lot of interesting room for speculation about how it might further iterate on the formula. marked a dramatic increase in scale from, and improvements to side content, combat possibilities, and more helped make up for any areas where it felt comparatively lacking. 's biggest challenges will lie in opening up the world to aerial travel and bringing home a narrative that's made some divisive changes, but even small tweaks could play a major role in making it land.
A quote about Final Fantasy 7's Tifa Lockhart that's been accepted as fact for well over a decade might not be quite as accurate as it seems.
Despite how much time the party can spend running around vast expanses in, its open zones remain static in one key regard, as the time of day never changes. Day/night cycles are a common way to make video game worlds feel more alive, acknowledging (and typically accelerating) the passage of time even when the story isn't moving forward. From an aesthetic standpoint, they provide appreciable environmental variety, often completely changing the atmosphere of locations depending on the time of day.
Although there's no typical way to see nighttime versions of many areas in the game, an unusual glitch actually seems to make that more or less possible. Reddit user Perfect_Screw-Ups posted a video showcasing a bug where some value in the game's lighting system appears to have gone
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