During a pre-Gamescom 2024 remote briefing event held by Bethesda, we learned more about Indiana Jones and the Great Circle through a remote presentation and subsequent roundtable Q&A with two key developers: Game Director Jerk Gustafsson and Creative Director Axel Torvenius.
This time, the developers at MachineGames focused on showing off gameplay: how Indiana interacts with the world around him, how he traverses the environment, and how he deals with the enemy. They also highlighted some of his key tools: the camera and journal.
The developers claimed to have made the gameplay experience as interesting and authentic as possible. They described Indiana Jones and the Great Circle as a game rich with detail, intriguing environments, and hidden secrets, evoking a sense of curiosity. For the temples of Sukhothai, they studied photographs and drawings from early expeditions to imagine what these temples actually looked like. Back then, they were much more overgrown, hidden away in the wilderness, and, of course, less renovated and reconstructed.
Throughout the game, players will encounter several well-guarded secrets and hidden ruins, such as the Sunsparker Chamber, a mysterious underground temple where an ancient artifact of great value can be found. This space was forged with forgotten techniques by builders that have since fallen into oblivion.
The game was designed around the charm and resourcefulness of the heroes, Indiana and his Italian journalist companion, Gina. This race for answers will take players to ancient crypts, lost civilizations, and much more. The focus of this game is adventure. MachineGames wants exploration to feel truly rewarding with all of Indy's tools, and it's up to players to find clever and even unexpected uses for each of them.
That includes Indy's camera. Snapping photos may reveal historical insights and important clues.
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