A major selling point of is that the game doesn't go for a typical Jedi experience, but the lack of one feature makes protagonist Kay Vess even more of a stickler for the rules than the Jedi are. As an opportunist on the wrong side of the law, Kay Vess starts the game much more interested in acquiring credits than taking down the Empire. She's not especially cold-blooded, and the game provides plenty of opportunities to pet creatures and help people, but upholding any kind of order across the galaxy could hardly be further from her interests.
Although breaks up its gameplay loop with plenty of different objectives, stealing is one thing that Kay Vess tends to do pretty consistently. Valuables are left lying around on tables or tucked into chests that can be opened with a bit of lockpicking, and pawning off items found throughout the world is, aside from some luck at the Sabacc table, the best way to raise funds for upgrades. For the most part, theft is easy in , but the game doesn't allow it in some situations that seem like obvious opportunities.
Star Wars Outlaws focuses on a grimier, seedier side of the universe with a rich, detailed open world that features both new and legacy characters.
The world of is filled to the brim with speeders, but it's not possible to hop on unattended speeders and take them out for a spin. Over-the-ground transport instead centers around Kay's own bike, which can be summoned to her side in typical video game mount fashion. Kay's speeder certainly gets the job done when it comes to transportation, but locking her off from using any other speeders feels needlessly restrictive and locks off a lot of potential spontaneity in the game.
The omission is particularly striking when comparing to the films, where even the Jedi aren't above commandeering vehicles. Anakin's heroic moment in stems from illicitly flying an N-1 Starfighter, for example, and he appropriates a speeder for the Coruscant chase in, which Obi-Wan doesn't complain about
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