Despite garnering an impressive number of sales for a new IP, Bethesda's found itself launching to much critical acclaim. With an ambitious take on an open-world space RPG, unfortunately failed to meet the expectations its previous trailers and teasers had established. Setting up hopes for unique space travel and planets, the game instead leans into procedural generation and empty lands.
While still delivering a solid gaming experience and a dominant number of sales, there's still a lot that can be learned from 's launch. Especially with the upcoming release of down the line, all eyes are back on Bethesda for what's to come. But one detail in particular could be a giant turning point for the potential of upon launch.
While launched with a number of missing details, one of the most impactful and perhaps most overlooked elements was its lack of mod support. As players hoped to fix many of the game's bugs and add their own content into the title, the game unfortunately did not give players the opportunity. Instead, Bethesda took a number of months to allow the much desired ability for mod support
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As mods have now become an essential addition to the experience, gems like MO2 that fix most player issues and PEAK AI that enhances the enemy AI experience are integral. Losing some of 's playerbase with those awaiting mod support before purchasing, it's clear this oversight is one that had a large impact. With plenty of missed potential on launch, it's unclear how much could have shone if it allowed mod support from the get-go.
As mod support could've made a big impact on 's launch, it would be unfortunate if Bethesda didn't learn to ensure the success of With plenty of mods for that add large-scale content changes, such as Shumer and the Priest Kings with over 200 new locations and 180 quests, it's clear that players are
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