, the first major expansion for Bethesda's flagship 2023 game, failed to live up to expectations in the eyes of many fans. Released on September 30, initial critical and player reception was generally negative, based on a multitude of factors that caused the game to be underwhelming rather than an epic space expansion that would recapture players. Recently, Bethesda Game Studios design director Emil Pagliarulo responded to some of the backlash for, which itself became the source of criticism of the game and the company at large.
[This article contains light spoilers for 's story.]Although the interview appeared to acknowledge the complaints from critics and fans, it also demonstrated a fundamental misunderstanding of the underlying issues with. It's no secret that I wasn't a fan of — and although I understand that there are a ton of talented, awesome folks working over on the team at Bethesda, the interview with Pagliarulo has me worried about the next expansion , and even other IPs like the highly-anticipated.
The biggest issue with to me is just the lack of player choice and reactivity from the world around you. Although it's not the first time that a Bethesda game has suffered from false «choices,» my disappointment is amplified and crystalized by recent releases that provide players with meaningful decisions that have a distinct impact on gameplay and the world in which the game takes place. Notably, and are two titles in recent memory that prove there's a large swath of players who appreciate a level of autonomy given in divergent storylines.
Choosing the right House is the final choice in Starfield: Shattered Space, but the impact of this decision feels elusive.
's endgame and New Game Plus promote repeat playthroughs, which completely dissolves the veil of «choice» given throughout the game. What becomes apparent on a second or third playthrough is that none of the choices I made actually mattered that much outside of a few minor differences. Trying to
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