Coming back to after 200 hours into the game should have felt like riding a bike — a skill I'd never forget, but after fumbling around with the controls and trying to find the precise city to land on, I've realized that the game lacks something that's become a lot more common among modern open-world games. Although the criticisms of remain valid, saying that there "" just isn't true.
Sure, there might not be a lot of things to do for a certain slice of gamers, but there's not a lack of things to do when talking quantity. While this would usually be positive, it actually makes getting back into a pretty challenging endeavor and caused me a great deal of frustration when reviewing .
I've played since its release, and one of the things that was always pretty terrible was the Starmap. When the game first launched, this was compounded by the fact that no star systems were labeled, often leading me to search up the specific location on Google so I could figure out which planet or moon inside of the system I was trying to get to. Even if I had been to New Atlantis 100 times, for some reason, my brain couldn't remember it was the Alpha Centauri system — I just vaguely knew it was located somewhere on the middle left of the map.
When updated the Starmap earlier this year, many hailed the enhancement as a marked improvement from before. That said, I don't think Bethesda Game Studios actually went far enough on this, as navigating space or finding where to go outside of just auto-selecting from the mission logs is still a pain. The excuse that it encourages exploration rings hollow to me since exploring different parts of the Settled Systems isn't the same thing as mindlessly wandering around and having no idea how to get back.
There is a Starmap Improvements Mod that players can download on Nexus Mods .
Fan-made Reddit Starmaps that are better, albeit a lot more crowded, could have been the inspiration that developers needed for one that was a bit more useful, but alas, of
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