Without a doubt, the PlayStation 5 Pro is the most powerful game console we’ve ever seen. It’s set to launch next week, promising “45% faster rendering” on the back of a beefier graphics card and faster memory. It won’t be enough to outclass a proper gaming desktop packing one of the best graphics cards — not even close. But the PS5 Pro could have an edge over PCs in one area.
I say “could” because we really don’t know. AMD pointed me to Sony, and Sony hasn’t returned my request for comment about the specifics under the hood of the PS5 Pro. I have some hints, however, and if you’ll indulge a little speculation, I have some interesting theories about how the PS5 Pro might have an edge over even powerful gaming PCs.
Some context is important here. There are three pillars of the PS5 Pro’s performance, according to Sony — a faster GPU, better ray tracing, and AI-assisted upscaling through PSSR. We know all about that stuff, but it doesn’t exactly give the PS5 Pro an upper hand over PCs.
Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy PolicyBut Sony’s lead systems architect, Mark Cerny, has said there’s another aspect of the PS5 Pro that Sony isn’t highlighting in press releases. The engineer has hinted that the PS5 Pro has ray tracing features that “no other AMD GPUs” have yet. It’s got a trick up its sleeve, so to speak.
There’s a lot to break down in a quote like that. Cerny is referring to ray tracing features, and in a way that’s not bound to specific games, but specific graphics cards. He’s not talking about ray-traced ambient occlusion or reflections — modern AMD GPUs can handle those. Rather, it seems like Cerny is referring to rendering features that otherwise aren’t available on desktop AMD graphics cards, even those as powerful as the RX 7900 XTX.
Now, Sony says the PS5 Pro will be able to boost or
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