Dragon Age The Veilguard is the fourth game in the Dragon Age franchise and it’s been a long time coming for this one. Formerly known as Dreadwolf, The Veilguard moved the series to a more action oriented style and seemed to have sold pretty well for EA and BioWare.
As with many AAA titles on the PC these days, Dragon Age The Veilguard incorporates a few NVIDIA RTX features. We have ray tracing for reflections and ambient occlusion. Reflections is pretty self explanatory while ambient occlusion simulates soft shadows which can occur from environmental lighting.
For better performance, NVIDIA’s DLSS 2 has been added as well as Frame Generation, the process to interpolate and inject frames into the game to improve framerate at a cost of latency. The Veilguard does have support for NVIDIA Reflex to help mitigate the increased latency when using Frame Generation so for those who want as much FPS as possible, the combination of Frame Generation and Reflex can provide a much better gaming experience when you turn these features on.
NVIDIA was kind enough to provide a copy of Dragon Age The Veilguard to test and today we’ll take it through my setup in what will be a swan song for my AMD 7800X3D system as I just recently purchased an AMD 9800X3D to take its place. We’ll play the game at 4K resolution and compare performances in various scenarios from enabling or disabling ray tracing as well as a few DLSS3 quality settings.
My test setup consisted of:
AMD Ryzen 7 7800X3D
TEAMGROUP T-Create Expert Overclocking 10L DDR5 64GB Kit (2 x 32GB) 6000MHz (PC5-48000)
ASRock B65-E PG Riptide WiFi motherboard
NVIDIA GeForce RTX 4090
Samsung 990 Pro 4TB SSD
LG OLED42C2PUA 42"
Since Dragon Age The Veilguard doesn’t have a built in benchmark, I played the game for a few hours to see if I could find a good place to do some controlled runs. In the end, I came back to the beginning of the game and decided to just run that through and capture the performance using FrameView. Each run was done
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