An Alien VR game seems like a no brainer, especially as the Alien Isolation’s VR prototype has become a cornerstone myth of virtual reality gaming. This is one of the biggest sci-fi horror franchise of all time with iconic enemies, locations and weapons, and even the tracker ping is iconic. It’s a world just begging to be jammed in to a fancy headset. Alien: Rogue Incursion gets the the atmosphere right, but it’s more frustrating than scary to actually play.
The game starts strong with ex-Colonial Marine Zula Hendricks literally in the hot seat of a transporter as it hurtles towards the planet Purdan – a planet which unsurprisingly looks a lot like LV-426. It’s cold and snowy with an abandoned Gemini Exoplanet Solutions research facility doing a very good impression of the colony from Aliens. You get a few moments peace before something dislodges some snow from a roof and there it is, a glistening black xenomorph, visible in the night for a few brief seconds before it skitters off in to the darkness with that classic terrifying scream.
The first encounter with a xenomorph is truly exhilarating as it scampers from the shadows, crawling around the sides of buildings before dropping to the ground and towering over you just as it should. Some well placed shots from the classic Pulse Rifle and you also learn the first annoying thing about the game: the Pulse Rifle kicks like a mule. Hold the trigger down and after less than a second it is firing bullets in the ceiling. This is because you are meant to be using two hands to steady the rifle, which is fine, but you need to hold the tracker in your other hand to work out where the xenomorphs are coming from, or have the map out to know where to go.
You’ll soon have other tools and extra weapons to juggle as you settle into a rhythm of moving between locations while fighting a few enemies, solving a fairly simple wiring puzzle, surviving a wave of creatures and moving on. The game is billed as having “most cunning Xenomorphs
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