The historical first-person RPG was one of the highest-backed Kickstarter campaigns and managed to exceed expectations thanks to its focus on historically accurate content, engaging characters, and difficult but rewarding combat. Now, seven years later, will continue the adventures of Henry of Skalitz as he accompanies Sir Hans Capon into Kuttenburg to try and contain an expanding war.
follows right after the first game, but players will still have to build up Henry's skills in combat as he fights much more dangerous opponents. Henry will also find himself without any of his gear from the previous game, so he will have to once again fill his purse and obtain new armor and weapons. got these RPG elements right the first time, but there was one quest in the middle of the game that ground this progression to a halt, and the sequel needs to avoid doing it again.
Henry enters the Sasau Monastery at the start of the "" quest in, the game's 18th main quest. Henry is told by the bandit army's recruiter, Kozliek, to infiltrate the Monastery and find and kill Pious, a bandit leader who ran to the Monastery to escape the army. It's a high-stakes mission, and the act of attempting an assassination within the sanctity of a 15th-century monastery should be one of the most dramatic and exciting moments in Instead, Henry's time in the Order of St. Benedict grinds the game to a halt.
Many games tell stories of complete fantasy, but these historically educational titles prove that authenticity and fun can go hand in hand.
Once a member of the monastery, players unlock the quests "" and "." The latter requires Henry to follow the monastery's rules and routine, and if he wavers or is caught breaking the rules, he's punished and eventually put in solitary confinement. It's an incredibly frustrating section of the game, as players must move to one section of the monastery, then skip two hours, head to the rectory, skip another two hours, use the alchemy and herbalism skills, and so on.
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