Familiars are a particular kind of summoned ally in , most typically conjured by the spell of the same name. They typically resemble small or tiny beasts; in, they are more useful outside combat than in it. However, they work differently in the video game format, whereeach kind of familiar has unique attacks and abilities, making them helpful in a fight.
The differences in familiar stats and features make some of them better than others. There are twelve creatures that are classified as familiars in , using ten different stat blocks. Six are summonable via the spell Find Familiar, while the others require more work to discover or unlock. These rankings will determine which are worth conjuring, considering that a player character can only have one familiar at a time.
First up is the spider, one of the six basic models of familiar that the first-level spell provides. It's a tiny creature with slightly more health than other options and a bite attack that has a chance to inflict poison damage. That all sounds pretty good, but a few important components make this the worst of the ten options in the game.
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First, 's spider has the lowest armor class of any familiar at 9, meaning it will get hit by basically anything. It has six hit points, better than other familiars, but still not enough to survive most attacks. The extra poison damage it deals can be nice, but it has a low chance of applying and does not apply the poisoned condition. While the spider can navigate webbed surfaces without a problem, it cannot create webs of its own, making the features of this summon disappointing as well as weak. All in all, the spider can do nothing better than any other familiar and has little going for it in terms of its unique abilities.
The next is the frog, which, like the spider, has little in its favor to make it stand out. It has a
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