’s multiplayer can be a lot of fun, yet I still haven’t been able to finish a campaign. While I’ve finished the main story on my own — and have been hovering around in Act Three of an Honour Mode playthrough for fear of losing my progress — I can never seem to stick with a multiplayer campaign past the Shadow-Cursed Lands. I think part of this is that, while certain aspects of the game work fine with friends, others suffer pretty badly.
This isn’t to say I haven’t enjoyed my time playing multiplayer in . The game’s huge amount of freedom opens up a lot of fun possibilities for goofing around. Is there any better prank than pushing a dear friend off a very tall cliff? That said, trekking through a long game like requires a serious emotional investment from all involved, which can be harder to maintain in a multiplayer setting. There is also a classic issue that has inherited from its origin, which makes it hard to finish a full game with others.
Multiplayer combat in is a lot of fun and is one of the main reasons I’ve enjoyed playing with others. However, the same can’t be said for the story elements. While the overall narrative remains the same in both versions,how you interact with it changes drastically when playing with friends.
During dialogue scenes, only one player can talk for the entire party. While others can help make decisions, it still feels a bit less like a group effort when it comes time to talk to someone. Often, the party member with the highest Charisma score and social skills like Persuasion will end up doing most of the talking, to avoid missing out on any unique solutions through dialogue. This can lead to the rest of the party twiddling their thumbs during role-play-heavy sections of the game, and the party’s face feeling a little guilty for monopolizing game time.
Larian Studios has invited fans to stress test Patch 8 of Baldur's Gate 3, with a focus on the implementation and testing of the new crossplay feature
Interacting with companions is
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