I love how much stuff there is to do in . Admittedly, in my first playthrough, I skipped most of the side content because it was hard to discern what was worth doing. The map — pre-Update 2.0 — also felt cluttered, and I was already convinced I wouldn't enjoy anyway to warrant putting in the extra hours. However, after having played through the game two more times — and absolutely loving it — and beaten every Gig, side quest, and several dozen NCPD Scanner Hustles, I can safely say that I'm a fan of what has to offer.
However, as much as I truly love side content — at least some of it — I can't help but feel like it has been poorly implemented. There's a frustrating dissonance when it comes to the way that wants you to interact with its story, themes, and characters, and the way that it wants you to interact with everything Night City has to offer. It is something that has only grown more annoying the more I play, and has even made me feel like side quests are a feature Cyberpunk 2 must fix.
I love main plot of V wrangling with their mortality, pushing themselves to the limit, and sacrificing everything in order to find a cure to what will ultimately kill them within just a few months, while also honoring those they've lost along the way. The bonds V creates with the large cast of memorable characters felt genuinely meaningful to me, and excellent writing is some of the best in the business. However, as good as it all is, it completely ruins the logical reason for engaging with any of the side content.
side quests are amazing, but they make absolutely no sense in the context of the wider narrative. V is dying and obviously wants to prevent that, but is also content to while away time completing missions for the police or Fixers. While that was a part of V's life prior to Jackie's death and Silverhand worming his way into V's brain, it should no longer be a major focus for them. As a result, I feel completing any of the game's 250 odd side missions ruins immersion,
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