The various incarnations of Ganondorf in tend towards specific developments in their individual stories, a recurring theme that one game hints holds greater significance than it may initially seem. As ’s most prominent villain, and one of the most famous gaming antagonists of all time, it is unsurprising that Ganondorf has been reinterpreted and redesigned several times throughout the franchise. Despite this, there are core aspects of his identity that never change, and these can lend great insight into the King of Evil’s central nature.
As prominent as Ganondorf is in the franchise, it can be argued that future games should use other villains more often as their lead antagonists. But regardless of how extensively he is used in future titles, there is no denying that there are already plenty of iconic moments that involve the iconic character, especially when considering his alter-ego Ganon. These many appearances have also helped to deepen his character significantly, such as emphasizing Ganondorf’s ruthlessness. However, there are less directly connected lore details that can nevertheless affect one’s understanding of Ganondorf, especially as Ganon.
In, Link can meet the Demon Batreaux living in isolation on Skyloft. Unlike many of his kin, Batreaux’s greatest desire is to simply live in peace, and this prompts an extensive side quest; gathering 80 Gratitude Crystals, which collectively have the power to turn Batreaux into a human. However, achieving this goal comes with an unexpected side-effect; nights on Skyloft are originally quite dangerous, but this all changes when Batreaux finally transforms.
A key feature in Breath of the Wild holds a dark promise for Hyrule, but a more optimistic perspective can be found in the kingdom’s reaction.
Nights on Skyloft see the airborne island being attacked by monsters, and even the cat-like Remlits become aggressive towards Link. This ceases to be the case once Batreaux becomes human; the now-former Demon comments that he
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