In an era of reboots, remasters, and endless rumours of new and old Resident Evil games, it’s refreshing to look past the noise and play an actual game whilst you wait for the latest shenanigans of the Umbrella Corporation. There’s plenty of indie counterparts these days, whether they’re looking to reinvent the genre or pay strict homage to the classics. The Mute House is very much in the latter category as it is very much Resident Evil by the numbers. This isn’t as damning as it may sound though, as I am always in the mood for some spooky mansion action.
The most impressive thing about The Mute House is how polished the game feels considering it is the work almost entirely of a solo developer. There is some excellent use of Unreal assets (all credited) and a clear understanding of just what makes the genre work. The level design, puzzles, and combat are all first rate with only a few minor niggles leading to some frustration.
Alongside being a very faithful take on Resident Evil’s style and design, The Mute House is also a return to the more hardcore nature of the early games. There are no initial difficulty settings here and the intended experience is challenging in a way that reminded me of my teenage days grappling with the first Resi game on PS1.
You begin by playing as Amber, a young woman lost in the woods on her way back from a night out. Immediately you are thrust into a chase scene as a ‘maniac’ is following her. Amber soon finds herself taking shelter in a cabin near a mysterious mansion. The relief is short-lived, however, as this is just the beginning of her nightmare. Cut to a week later and Amber’s elder sister, Emily, a local cop is investigating her disappearance. Upon entering the mansion, the entrance is sealed behind her and her quest begins.
At first glance the mansion is almost a carbon copy of the original Spencer Mansion even to the point of having a concealed door behind the staircase. The rest of the levels do find their own style though, and
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