Long before Destiny 2 hit the high points of Forsaken, The Witch Queen, or The Final Shape—hell, before there was even a Destiny 2—The Taken King was peak Destiny. Aboard the Dreadnought, the titanic flagship spacecraft of the Hive God Oryx, the first game finally hit its stride, providing a compelling villain, an imminently repeatable public event in the Court of Oryx, and the Book of Sorrows: An in-game lore tome that turned Destiny's melange of proper nouns into a proper mythology.
Eventually, Destiny moved on. Oryx was defeated, sequels were released, free-to-play models were adopted, publishing agreements shifted, and the Dreadnought was left in space: neglected, but perhaps not entirely abandoned. In a lengthy developer livestream that aired earlier today, Bungie detailed what's coming in next week's launch of Destiny 2's Heresy episode, which finally sends players back into the Dreadnought to face new horrors churning in its depths.
For those who haven't kept up with Destiny, the end of The Final Shape saw the Traveler, liberated from the machinations of the omnicidal Witness, release a series of echoes: globs of unfathomable space magic that have since spread throughout the solar system with a nasty habit of seeking out old foes and imbuing them with terrible power. Unfortunately, it looks like the latest one may have resurrected a certain necromancer-deity.
Oryx, Bungie delicately said in the livestream, is «back in some capacity.» Considering how he once waged a millennia-long campaign of ritual brutality across the cosmos, that's not great for anyone. Luckily, with the assistance of Eris Morn and the Drifter, players will be returning to a now «peeled» Dreadnought (eugh) to snuff out the resurgent god-king by «fighting fire with fire,» using repurposed Taken energy under the tutelage of a returning Commander Sloane.
The core seasonal activity in Heresy will be The Nether, a 3-person game mode where players will face a randomized series of encounters in
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