For a while,the ability to customize elements of my character in an RPG has basically been a requirement for me to try them, but has shown me why I was wrong to limit my tastes. Part of my preference for customizable characters is likely due to my personal history with RPGs. One of the first RPGs I really fell in love with was, largely due to the freedom it offered me to make choices and influence the game’s story.
Warning: This Article Contains Spoilers For Final Fantasy VII Rebirth
As time went on, I found myself gravitating more towards RPGs which, like, allowed me to create my own character. I didn’t have a problem playing other styles of games like or where I was forced to play as a given protagonist, but I still tended to find RPGs like the series less appealing because I was forced to play as an established character. I eventually started to be more open to the idea, but it wasn’t until I played and that I was fully sold.
There are a few different factors that attract me to RPGs with customizable protagonists. First, is the fact that RPGs are typically a lot longer than other styles of games. If I’m going to sink over a day’s worth of time into a game,I want to have the freedom to play it the way I like. Having full control over my character’s build allows me to customize the experience to my tastes.
FF7 Rebirth players have encountered disruptive performance issues on PC, but a handful of modders have already provided potential optimization fixes.
Something that goes hand-in-hand with playstyle choice is narrative choices. Being able to influence the story in an RPG can help me stay more invested. I can also get frustrated when too much combat starts to interrupt the flow of a game’s story. To combat this, I typically spec my characters in RPGs to have higher charisma scores, allowing me to talk my way out of certain battles. Shaping both the story and gameplay elements to fit my personal preferences makes it much easier to work my way through a long game.
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