Sony’s Marvel Spider-Man 2 swings onto PC today, January 30, and while the intrepid webslinger’s port plans have been in the works for a while, we didn’t know exactly how well it might run on PCs until now.
On the PlayStation Blog, developer Nixxes Software shared all the fancy PC features available in the port, which has been developed to “finetune performance and fidelity across a broad range of hardware configurations."
Accompanying a new trailer, below, Spider-Man 2 on PC drops the hard PSN requirement for PC players and adds advanced raytracing features such as DLSS 3.5 Ray Reconstruction.
“In Marvel’s Spider-Man 2 on PC with ray reconstruction enabled, we see more detailed ray-traced reflections and better-defined ray-traced shadows, especially when viewing raytracing effects at steep angles," said Nixxes graphics programmer Menno Bil. "We also see improvements in the ray-traced interiors and less ghosting and noise in the ray-traced ambient occlusion.”
Also available are DLSS 3 and FSR 3.1 Upscaling and Frame generation technologies, with Intel’s XeSS upscaler also available. DLSS 4’s Multi Frame Generation is not supported out of the box, but using the Nvidia app you may be able to swap out to the newer transformer model to enhance DLSS 3’s Frame Generation image quality.
For those looking to play using wider monitors, ultrawide support is available up to a staggering 48:9 aspect ratio, with all cinematics viewable up to 32:9.
The requirements themselves are split between ray-traced and non-ray-traced configurations, which reveals that if you aren’t bothered about fancy reflections you can run the title at 720p and 30 FPS using a very modest older system with low-end parts like an Nvidia GTX 1650 alongside an Intel Core i3 8100 and 16 GB of RAM.
For gamers running higher-end rigs, you’ll also be able to make full use of your hardware, with the 4K 60 FPS configuration at “Ray Tracing Ultimate” requiring an RTX 4090, AMD Ryzen 7800X3D, and 32 GB of RAM.
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