Hoo boy. Grinding Gear Games (GGG) has released a new update video, delivered by Path of Exile 2 director Jonathan Rogers, which delivers some bad news to fans of the original Path of Exile. And in its wake there are tears aplenty, tearing of garments, and an awful lot of copium being huffed.
GGG released PoE in 2013, and since then it has released significant updates on a regular basis. The studio had promised that, after the release of PoE2, it would maintain both games simultaneously, and continue to support PoE with expansions.
«And we do intend to keep that promise,» says Rogers. «But it's certainly been a lot harder to deliver on it than what we expected.»
Rogers says the trouble started after the release of PoE expansion Settlers of Kalguur in July 2024, at which point the plan was to release update 3.26 in late October just before the launch of PoE2 in early access.
«But we just didn't think we could do it,» says Rogers. «It was too close to the huge circus that was the organisation around PoE 2's launch. But we also didn't want to launch it immediately after PoE2 either. So that kind of ruled out December.» Eventually the studio settled on February because «we didn't think it was possible to do it any earlier than that.»
It was, unfortunately, only storing up problems. «PoE2's end game needed a lot of work,» says Rogers. «Having the guys on the PoE1 team help out for three months on PoE2 [before launch], given that 3.26 was seven months away, seemed like a no-brainer and man did PoE2 need it. The problem is we got to the middle of October and PoE2's launch was imminent, and I'll tell you what, taking people off PoE2 at that point was impossible. The endgame was not in a shippable state but, you know what, if the PoE team just kept helping until PoE2 shipped in late November, we could still do it… we just needed to ship this damn game first, get it out of the way, we literally couldn't think about anything else until it was done.»
Rogers admits «we were
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