Hey everyone, we’re just one day away from bringing the latest epic chapter in the Marvel’s Spider-Man franchise to PC, where you’ll battle as Spider-Men, Peter Parker and Miles Morales, against a rogue’s gallery of iconic Marvel Super Villains, including the monstrous Venom and the ruthless Kraven the Hunter.
With the game launching soon, I’m excited to share more about the awesome new PC-enhanced features the team at Nixxes has been working on.
Marvel’s Spider-Man 2, created by Insomniac in collaboration with Marvel, is a technological and graphical showcase utilizing tools like ray-tracing to bring the city of Marvel’s New York to life. On PC, you’ll encounter a variety of new ray-tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations.
Ray-traced reflections quickly catch your eye in the skyscraper-filled city of Marvel’s New York as you swing along its many glass surfaces. Meanwhile, we’re offering ray-traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.
If you have a high-performance PC with Super Hero-tier hardware, you can take advantage of our increased raytracing geometry detail setting. This enables the use of higher quality meshes for raytracing, resulting in more detailed and realistic reflections. You can also use the raytracing object range slider to increase the range at which objects are considered for raytracing. Furthermore, Marvel’s Spider-Man 2 on PC includes NVIDIA DLSS Ray Reconstruction1, which improves raytracing quality on supported hardware. Let me introduce you to Menno Bil, Graphics Programmer at Nixxes, to tell you more about this feature:
“NVIDIA DLSS Ray Reconstruction aims to achieve more detailed raytracing features by combining two separate temporal processes in a frame: denoising of the raytracing features and upscaling of the entire frame. By
Read more on blog.playstation.com