The franchise has always pushed boundaries by finding innovative new ways to slay hordes of demons, with being no exception to the rule. While has experimented with different kinds of weapons over the years, the Doom Slayer still has an iconic arsenal that follows him through each of his appearances in the series. Given that takes place in a unique setting long before the events of, it offers much more freedom to rework the Slayer's arsenal of destruction.
Even if some of ' most exciting new weapons have already been revealed, there's still plenty of room for surprise returns or completely new additions when it releases. Although some players might not be a fan of changes from ,the new style of fits much better with the expanded storyline and combat direction of this latest prequel. While the more medieval sci-fi campaign for can help freshen up the aesthetics and weaponry of 's world, its new additions help to fix one of the weakest areas of 's combat system.
Each entry in the franchise has upped the ante in terms of how players can viscerally tear apart demons with powerful and unique weaponry,butthe melee side of combat hasn't changed much over 's lifetime. This isn't to say there were never any powerful melee options before, as Berserker-empowered punches and a fueled-up Chainsaw can make light work of most enemies Hell can throw at players. While melee combat hasn't seen much drastic change over the years, it has thankfully been expanded with each entry in the newest reboots.
Players were better off saving their melee attacks for stronger demons or when they needed resources, rather than unleashing them at will.
Although 2016 didn't add any new melee weapons itself, its new glory-kill system saw the Doom Slayer tearing apart demons with his bare hands in satisfyingly gruesome detail. On top of these visceral glory-kill animations, even saw the addition of the powerful Crucible sword and Blood Punch abilities, although reducing the impact of the Slayer's basic
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